Quantum Dorifto
A downloadable game for Windows and Linux
Drift through the night, shoot government drones and tear spacetime apart in this top-down drive-by shooter!
This game is a submission for 4MB Jam 2023
Theme: Quantum Jump
SIze: 162 KB
Controls
- W/Up - accelerate
- A/D/Left/Right - steer
- Mouse - aim
- Left click - shoot
- Right click- teleport to cursor (when blue bar is full)
Credits
Design, Gameplay, Visuals, Sounds - SheatNoisette & Herald
Game Engine (Potetre2D) - SheatNoisette & Herald
Gun SFX - KuraiWolf (OpenGameArt) (license)
Source code - Github
Status | Released |
Platforms | Windows, Linux |
Authors | Herald, SheatNoisette |
Genre | Action |
Tags | 2D, Arcade, drifting, Driving, Pixel Art, Top down shooter |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | High-contrast |
Links | Source code |
Install instructions
Linux: extract the zip, then run
./potetre2d.elf
in the extracted folder.
Windows: extract the zip, then run "potetre2d.exe"
Comments
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Got it running on a fresh mint 21 install, so woo!
I love a lot of the core mechanics and ideas here- drifting to build your quantum jump ability, upgrades per kill, etc. I think it starts to struggle though when there are a lot of enemies on screen though- there’s no incentive to move since touching anything deals damage to you, which means you can’t drift. Having the ability bar fill immediately with a single kill also means that staying still is the optimal choice.
I think I might personally enjoy it more if either touching enemies was neutral (no damage) or positive (hit enemy with speed or during a drift to get another kill). You’d need to add a separate entity that deals damage on contact still, but that could maybe help make movement feel more enticing.
This could be a really cool game with some tweaks- vampire survivors with a driving/drifting twist sounds like a fantastic pitch if you can pull it off!
Thanks for the really thoughtful feedback! We never really considered how the damage could disincentivize movement but you're totally right! I don't know if this game will ever be expanded, but if it is this advice will definitely be useful. Cheers
Doesn’t appear I can run this on linux mint 20.3 (cinnamon) since I’m stuck on glibc_2.31 instead of 2.34. I’ll try to play again tomorrow from windows though.
Hi! This compiled build was designed for Ubuntu 22.04. I'll try to upload a compatible version or an Appimage.